Television Resolutions
With everything being digitized in the world like televisions, resolution becomes more and
more important in display quality for viewing video on Liquid Crystal Displays (LCDs), plasma displays, and
projector displays. In the beginning analog televisions read the analog signals and reproduced the
pictures about 50-60 frames a second. Each frame had half of the picture (interlaced), so two frames were needed to create
one complete picture. So in essence, about 30 complete pictures were drawn per second on the screen. Because the quality of the
analog signal determines the resolution that can be displayed, having a higher resolution TV did not necessarily mean higher resolution
pictures. That is because the analog signal for broadcast TV didn't have enough info packed inside it to produce more resolution
than needed on the average TV set. There were three major types of analog TV signals, the NTSC, PAL, and SECAM. Each system varied
in number of scan lines (number of horizontal lines going from top to bottom), but only a subset of those lines were viewable.
The unused lines allowed storing Closed Caption and other information. The standards lock in the number of lines, but the number of
horizontal dots produceable in each line varied depending on the quality of the analog broadcast signal. On average, broadcast TV
only had enough information inside a horizontal line to reproduce about 330 different dots. However, since we are guaranteed a number
of vertical dots (scan lines), we would need horizontal dots greater than the number of vertical dots so that we at least
get similar horizontal resolution with each dot close to a square or round pixel. If the signal did not provide that high
of a resolution capability, too bad, we just extract and average them out from the signal (which can mean duplicate dots). Below are the three
major signals and their properties.
- NTSC
- North Television Standards Committee
- 525 scan lines (about 480 viewable)
- 720x480 ("max horizontal dots" x "viewable lines" when dots are square or taller)
- 29.97 frames per second
- Countries of use:
- Canada
- Mexico
- United States
- PAL
- Phase Alternation by Line
- 626 scan lines (about 576 viewable)
- 720x576 ("max horizontal dots" x "viewable lines" when dots are square or taller)
- 25 frames per second
- Countries of use:
- Australia
- Austria
- Germany
- Switzerland
- United Kingdom
- SECAM
- Sequential Couleur Avec Memoire or Sequential Colour with Memory
- 626 scan lines (about 576 viewable)
- 720x576 ("max horizontal dots" x "viewable lines" when dots are square or taller)
- 25 frames per second
- Countries of use:
- MESECAM
- ME-SECAM
- 626 scan lines (about 576 viewable)
- 720x576 ("max horizontal dots" x "viewable lines" when dots are square or taller)
- 25 frames per second
- Countries of use:
- EDTV (Enhanced Definition TeleVision)
- HDTV (High Definition TeleVision)
- SD (Standard Definition)
- HD (High Definition)
- UHDV (Ultra High Definition Video)
Storage Media Resolutions
With the advent of television, next came a way to store the TV broadcast signal on tape or disc in order to view later. This led to many
formats (analog and digital) for storing the TV signal. In the analog portion (VHS and SVHS) the resolution are official ones recommended
for converting to digital storage, along with average capability of the actual media (dots per horizontal line).
- VHS (Video Home System)
- 220-240 horizontal dots average on actual media.
- 352x240 NTSC
- 352x288 PAL
- SVHS (Super Video Home System)
- 400 horizontal dots average on actual media.
- 352x480 NTSC
- 352x576 PAL
- 32mm film (Theatre quality)
- 5000x5000 crystals average on each picture of actual film.
- 4096x4096 resolution often used to convert to digital format.
- CD (Compact Disc)
- 780 nm infrared laser
- 700MB per layer
- VCD (Video Compact Disc)
- CVD (Chinese Video Disc)
- SVCD (Super Video Compact Disc)
- LD (Laser Disc)
- DVD (Digital Versatile Disc)
- 650 nm red laser
- 4.7GB per layer
- 720x480 NTSC
- 720x576 PAL
- Disc Types
- DVD-R: (Digital Versatile Disc-Recordable)
- DVD+R: (Digital Versatile Disc+Recordable)
- DVD-RW: (Digital Versatile Disc-ReWritable)
- DVD+RW: (Digital Versatile Disc+ReWritable)
- DVD-ROM (Digital Versatile Disc-Read Only Memory)
- DVD-RAM: (Digital Versatile Disc-Random Access Memory)
- DVD5
- Single Sided
- Single Layer
- 4.7 Gigabytes
- DVD9
- Single Sided
- Dual Layers
- 8.5 Gigabytes
- Incompatible with DVD-RW and DVD+RW
- DVD10
- Double Sided
- Single Layer
- 9.4 Gigabytes
- DVD14
- Double Sided
- Single Layer on one side. Dual Layer on other side.
- 13.2 Gigabytes
- DVD18
- Double Sided
- Dual Layers
- 17 Gigabytes
- DVD Region Codes
- 0: Discs playable worldwide (but PAL discs on PAL-compatible unit, and NTSC discs on NTSC-compatible unit)
- 1: Bermuda, United States, U.S. territories, Canada
- 2: Europe, Japan, Middle East, Egypt, South Africa, Greenland, Swaziland, Lesotho
- 3: Taiwan, South Korea, Hong Kong, Macau, Philippines, Indonesia, Malaysia, Southeast Asia
- 4: Mexico, South and Central America, Australia, New Zealand, Caribbean
- 5: Russia, Eastern Europe, India, most of Africa, Mongolia, North Korea
- 6: Mainland China
- 7: Reserved for Unspeciied Special Use
- 8: Reserved for International venues like Cruise Ships, Airlines, etc.
- EVD (Enhanced Video Disc)
- HD-DVD (High Definition Digital Versatile Disc)
- 405 nm blue-violet laser
- 15 GB per layer
- No Region Codes
- Blu-Ray Disc
- 405 nm blue-violet laser
- 25 GB per layer
- Blu-Ray Region Codes
- (A): North and South America, East Asia (except China)
- (B): Europe, Middle East, Africa and Oceania
- (C): China, Russia, South Asia
Conferencing and Video Camera Resolutions
- SQSIF (Sub Quarter Source Input Format)
- QQCIF (Quarter Quarter Common Intermediate Format)
- SQCIF (Sub Quarter Common Intermediate Format)
- QQVGA (Quarter Quarter Video Graphics Array)
- QSIF (Quarter Source Input Format)
- QCIF (Quarter Common Intermediate Format)
- SSIF (Sub Source Input Format)
- SIF (Source Input Format)
- QVGA (Quarter Video Graphics Array)
- CIF (Common Intermediate Format)
- 4CIF (4 Times Common Intermediate Format)
- 16CIF (16 Times Common Intermediate Format)
- 1408x1152
- 1,622,016 Pixels
Computer Screen Resolutions
The following are names for common resolutions
(or screen sizes). Note that for multiple resolutions in a
given format, the bold-faced resolution is the common, modern,
definition for that format. This is especially true for the
graphics adapters used on computers, which supported multiple resolutions
at different color depths. In addition, the modern definition
pertains to screen size only, and number of colors is irrelevant.
- CGA (Color Graphics Adapter)
- 640x200 - 2 colors
- 320x200 - 4 colors
- 64,000 Pixels
- 16/10 H/V Ratio
- 160x200 - 16 colors
- HVGA (Half Video Graphics Array)
- 640x240 (Microsoft definition)
- 153,600Pixels
-
- EGA (Enhanced Graphics Adapter)
- 320x100 - 16 colors
- 640x200 - 16 colors
- 640x350 - 16 colors
- 224,000 Pixels
- 1.83 H/V Ratio
-
- PGA (Professional Graphics Adapter)
- 640x480 - 256 Colors
- 307,200 Pixels
- 4/3 H/V Ratio
- VGA (Video Graphics Array)
- 640x480 - 16 colors (Mode 12h) (VESA definition)
- 307,200 Pixels
- 4/3 H/V Ratio
- 320x200 - 256 colors (Mode 13h)
- 320x240 - 256 colors (Mode X)
- WVGA (Wide Video Graphics Array)
- 848x480
- 852x480
- 408,960 Pixels
- 16/9 H/V Ratio
- XVGA
- 800x480 (Microsoft definition)
- 384,000 Pixels
- SVGA (Super Video Graphics Array)
- 800x600 (VESA definition)
- 480,000 Pixels
- 4/3 H/V Ratio
- XGA (eXtended Graphics Array)
- 1024x768 (VESA definition)
- 786,432 Pixels
- 4/3 H/V Ratio
- WXGA (Wide eXtended Graphics Array)
- 1280x768
- 1280x800
- 1360x768
- 1366x768
- 1,049,088 Pixels
- 16/9 H/V Ratio
- WXGA+ (Wide eXtended Graphics Array Plus)
- QVGA (Quad Video Graphics Array)
- 1280x960
- 1,228,800 Pixels
- SXGA (Super eXtended Graphics Array)
- 1280x1024 (VESA definition)
- 1,310,720 Pixels
- 5/4 H/V Ratio
- SXGA+ (Super eXtended Graphics Array Plus)
- WSXGA (Wide Super eXtended Graphics Array)
- 1600x900
- 1600x1024
- 1,638,400 Pixels
- 1.56 H/V Ratio
- WSXGA+ (Wide Super eXtended Graphics Array Plus)
- UXGA (Ultra eXtended Graphics Array)
- 1600x1200 (VESA definition)
- 1,920,000 Pixels
- 4/3 H/V Ratio
- WUXGA (Wide Ultra eXtended Graphics Array)
- 1920x1200
- 2,304,000 Pixels
- 16/10 H/V Ratio
- QXGA (Quad eXtended Graphics Array)
- 2048 x 1536 (VESA definition)
- 3,145,728 Pixels
- 4/3 H/V Ratio
- WQXGA (Wide Quad eXtended Graphics Array)
- 2560×1600
- 4,096,000 Pixels
- 16/10 H/V Ratio
- QSXGA (Quad Super eXtended Graphics Array)
- 2560x2048
- 5,242,880 Pixels
- 5/4 H/V Ratio
- QSXGA+ (Quad Super eXtended Graphics Array Plus)
- WQSXGA (Wide Quad Super eXtended Graphics Array)
- 3200x2048
- 6,553,600 Pixels
- 1.56 H/V Ratio
- QUXGA (Quad Ultra eXtended Graphics Array)
- 3200x2400
- 7,680,000 Pixels
- 4/3 H/V Ratio
- WQUXGA (Wide Quad Ultra eXtended Graphics Array)
- 3840x2400
- 9,216,000 Pixels
- 16/10 H/V Ratio
- HSXGA (Hex Super eXtended Graphics Array)
- 5120×4096
- 20,971,520 Pixels
- 5/4 H/V Ratio
- WHSXGA (Wide Hex Super eXtended Graphics Array)
- 6400×4096
- 26,214,400 Pixels
- 1.56 H/V Ratio
- HUXGA (Hex Ultra eXtended Graphics Array)
- 6400×4800
- 30,720,000 Pixels
- 4/3 H/V Ratio
- WHUXGA (Wide Hex Ultra eXtended Graphics Array)
- 7680×4800
- 36,864,000 Pixels
- 16/10 H/V Ratio
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Bits and Bytes
De Facto Definitions | Marketing Definitions |
- bit (0 or 1)
- Basic unit (Can represent 2 values)
- Abbreviation: b
- byte
- 8 bits (00000000 to 11111111)
- Basic unit (Can represent 256 values)
- Abbreviation: B
- kilobyte
- megabyte
- 1,024 kilobytes
- 10242 bytes
- 1,048,576 bytes
- gigabyte
- 1,024 megabytes
- 10243 bytes
- 1,073,741,824 bytes
- terabyte
- 1,024 gigabytes
- 10244 bytes
- 1,099,511,627,776 bytes
- petabyte
- 1,024 terabytes
- 10245 bytes
- 1,125,899,906,842,624 bytes
- exabyte
- 1,024 petabytes
- 10246 bytes
- 1,152,921,504,606,846,976 bytes
- zettabyte
- 1,024 exabytes
- 10247 bytes
- 1,180,591,620,717,411,303,424 bytes
- yottabyte
- 1,024 zettabytes
- 10248 bytes
- 1,208,925,819,614,629,174,706,176 bytes
- zeptobyte (Note: Unofficial and does not follow SI order)
- 1,024 yottabytes
- 10249 bytes
- 1,237,940,039,285,380,274,899,124,224 bytes
- yoctobyte (Note: Unofficial and does not follow SI order)
- 1,024 zeptobytes
- 102410 bytes
- 1,267,650,600,228,229,401,496,703,205,376 bytes
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- bit (0 or 1)
- Basic unit (Can represent 2 values)
- Abbreviation: b
- byte
- 8 bits (00000000 to 11111111)
- Basic unit (Can represent 256 values)
- Abbreviation: B
- kilobyte
- megabyte
- 1,000 kilobytes
- 10242 bytes
- 1,000,000 bytes
- gigabyte
- 1,000 megabytes
- 10003 bytes
- 1,000,000,000 bytes
- terabyte
- 1,000 gigabytes
- 10004 bytes
- 1,000,000,000,000 bytes
- petabyte
- 1,000 terabytes
- 10005 bytes
- 1,000,000,000,000,000 bytes
- exabyte
- 1,000 petabytes
- 10006 bytes
- 1,000,000,000,000,000,000 bytes
- zettabyte
- 1,000 exabytes
- 10007 bytes
- 1,000,000,000,000,000,000,000 bytes
- yottabyte
- 1,000 zettabytes
- 10008 bytes
- 1,000,000,000,000,000,000,000,000 bytes
- zeptobyte (Note: Unofficial and does not follow SI order)
- 1,000 yottabytes
- 10009 bytes
- 1,000,000,000,000,000,000,000,000,000 bytes
- yoctobyte (Note: Unofficial and does not follow SI order)
- 1,000 zeptobytes
- 100010 bytes
- 1,000,000,000,000,000,000,000,000,000,000 bytes
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Bits and Bytes (Official Definitions from IEC 60027-2)
- bit (0 or 1)
- Basic unit (Can represent 2 values)
- Abbreviation: b (unofficial abbreviation)
- byte
- 8 bits (00000000 to 11111111)
- Basic unit (Can represent 256 values)
- Abbreviation: B (unofficial abbreviation)
- kibibyte (KiB)
- mebibyte (MiB)
- 1,024 kibibytes
- 10242 bytes
- 1,048,576 bytes
- gibibyte (GiB)
- 1,024 mebibytes
- 10243 bytes
- 1,073,741,824 bytes
- tebibyte (TiB)
- 1,024 gibibytes
- 10244 bytes
- 1,099,511,627,776 bytes
- pebibyte (PiB)
- 1,024 tebibytes
- 10245 bytes
- 1,125,899,906,842,624 bytes
- exbibyte (EiB)
- 1,024 pebibytes
- 10246 bytes
- 1,152,921,504,606,846,976 bytes
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